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Another thing I noticed is that, sometimes, the resulting weights are not symmetrical. The result is pretty good, but you have to take your time to tweak the settings.
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Then, you just need to tweak the settings to fit your needs, and click Calculate.
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When performing the Auto Weight, you can choose between three different methods: Distance, Heatmap and Volumetric. If you want to quickly add skinning deformations to your character, you can do it with the press of a button. Creating materials with the Node Editor was very easy and it allowed for some really nice results.Īnother nice feature is the Auto Weight. In the Node Editor, you can combine and layer textures (using blend modes), color correct, and even apply image filters to modify the look of your material. As you may know if you've been following me for a while, I like creating materials from scratch using nodes. This can be very nice when you are creating things like frames or ornamental elements.Ī feature I really liked (this is not a new feature in Release 21) is the ability to create materials using the Node Editor. Now, you can use a curve to define how you want the caps and bevels to look, and even configure them separately for every side of your object. Here you will find a wide range of videos that show you how to use Cinema 4D and focus on individual settings while simultaneously offering a good overall overview of the application features.A simple but nice new feature is how you can create your caps and bevels. We also recommend as a supplement to the application documentation. The help can also be accessed outside of the application at. The Help function offers comprehensive descriptions of all functions on more than 4,000 pages - direct and context-sensitive links to program functions. We hope you enjoy using the new online documentation for Cinema 4D! This is why the Cinema 4D documentation is web-based. This can be made available in the application itself - or in a café, at the beach, or wherever the user needs to access this information. Nevertheless, each software application that offers such comprehensive functionality needs good documentation that clearly and concisely explains in detail how each setting works. These are the standards that our users have come to value. We also want our software to be intuitive to learn and use. Our Goal is to create a powerful 3D application that meets or exceeds the wide range of expectations that our users have and to continuously improve the performance of our products.
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